Engaging Volunteers in Re-Imagining Humanitarian Futures
WhatFutures was an online game conducted entirely through WhatsApp. This game engaged Red Cross and Red Crescent volunteers around the world in creating a vision for 2030. This game was a collaboration with the IFRC Solferino Academy and OpenLab at Newcastle University.
Designing the First Humanitarian Futures Exhibition
‘The Future Is Now’ is an exhibition that comprises of multiple artefacts and scenarios that speculated on what humanitarian operations could look like in 2030. This exhibition was a collaboration with the IFRC Solferino Academy and OpenLab at Newcastle University, and a wide range of design afencies.
The exhibition was presented for the first time at the IFRC’s General Assembly in 2017 and then exhibited in multiple international venues, such as the Islamic Development Bank conference in Tunisia and the Humanitarian Networks and Partnerships Week in Switzerland.
Engaging Volunteers in Collaborative Qualitative Research
TalkFutures was an online engagement which encompassed community-led data analysis and dissemination processes. This game was a collaboration with the IFRC Solferino Academy and OpenLab at Newcastle University.
In 2020, the findings from TalkFutures were published at the ACM Conference on Designing Interactive Systems (DIS20). Click here to read the paper.
Crafting a web-based 2D game about Greek mythology
As part of the Global Game Jam 2020, I collaborated with a multidisciplinary team of programmers, artists, and story-tellers in a weekend-long game design sprint.
Astéria is an engaging pixel-art game featuring a Greek muse in her quest of repairing the constellations!
Organised by the Dept. of Computer and Information Sciences at Northumbria University, this event brings together volunteer-led teams worldwide.