Freelance Grow – A Worker-Centered Platform
This project explores design opportunities to improve freelancers’ experiences working online. I created various speculative technology high-fidelity prototypes and discussed them with freelancers to gain rich insights into how researchers and companies might create new tools and services for the future of freelance work.
Designing the First Humanitarian Futures Exhibition
The Future Is Now is an exhibition that comprises multiple artifacts and scenarios that speculated on what humanitarian operations could look like in 2030. This exhibition was a collaboration with the IFRC Solferino Academy and OpenLab at Newcastle University and a wide range of design agencies.
The exhibition was presented for the first time at the IFRC’s General Assembly in 2017 and then exhibited in multiple international venues, such as the Islamic Development Bank conference in Tunisia and the Humanitarian Networks and Partnerships Week in Switzerland.
Engaging Volunteers in Re-Imagining Humanitarian Futures
WhatFutures was an online game conducted entirely through WhatsApp. This game engaged Red Cross and Red Crescent volunteers around the world in creating a vision for 2030. This game was a collaboration with the IFRC Solferino Academy and OpenLab at Newcastle University.
Engaging Volunteers in Collaborative Qualitative Research
TalkFutures was an online engagement that encompassed community-led data analysis and dissemination processes. This game was a collaboration with the IFRC Solferino Academy and OpenLab at Newcastle University.
Crafting a web-based 2D game about Greek mythology
As part of the Global Game Jam 2020, I collaborated with a multidisciplinary team of programmers, artists, and storytellers in a weekend-long game design sprint.
Astéria is an engaging pixel-art game featuring a Greek muse in her quest of repairing the constellations!
Organised by the Dept. of Computer and Information Sciences at Northumbria University, this event brings together volunteer-led teams worldwide.